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Mark Ceb

Made of Video Games

Pokémon GO: Into the Tall Grass

Transcript

To understand why Pokémon GO has done so well we have to dig into some history on the mobile app games market.

While Nintendo only has partial ownership of Pokémon, Pokémon GO is something Nintendo didn’t want to make. With less than ideal returns on the Wii U, investors demands that Nintendo enter the mobile app market grew ever louder. As a games company that forges its own success rather than playing by the same rules as everyone else, pressure to enter the highly unstable mobile app market was not something the Kyoto based gaming brand would likely do.

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DOOM: No Guts, No Glory

Transcript

Bethesda Softworks released a new DOOM game and unfortunately it’s a tremendous let down. While this new DOOM is more colorful than the past games it’s clear that they changed a lot of the games themes to meet the unrealistic standards of politically correct critics. There is a strange charm to attacking booger monsters with laser spoons but it’s hard to see this as a successor in the game’s series.

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Who is E3 For?: Or Why We Snark

Transcript

What was your reaction to the recent E3? Did you see many games that excited you?  Wasn’t long ago so it’s hopefully still fresh in your mind. I have been happy to see more footage of Deus Ex: Mankind Divided. I’m very curious now of Death Stranding, despite Kojima’s trailer being little more than a music video. I’m very pleased with what I saw of Legend of Zelda Breath of the Wild. We Happy Few also caught my attention and I’ll want to see if the game doesn’t end up being more than a series of scripted events. My excitement wasn’t intense though.

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Star Fox Zero: Saving the Universe takes Skill

Transcript

Platinum Games is known for making difficult games or at least, titles that have depth for above average difficulty. People who aren’t into these kinds of games will either hit a wall or completely skate through on the surface of what looks like a simple game. I should know, I nearly got stuck in Bayonetta and eventually lost my steam in playing Wonderful 101.

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Metal Gear Solid V: The Phantom Pain

Transcript

The final Metal Gear Solid game by Hideo Kojima, The Phantom Pain. Big gaming news outlets showered it in praise while notable youtubers and less visible critics were understandably disappointed. So is this such a polarizing title that one can only like or dislike it, or is there a view that’s more balanced?

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Reviewing the Problem

Reviews seem to be turning into an outmoded thing. Especially written reviews. With over inflated review scores that look more like wine ratings, the gaming audience seems to have lost interest. Instead people now search for video to see what the game actually looks like. There will always be an interest in reviews, but the space for reviews that will be useful and appreciated is shrinking as gaming media becomes more focused on personalities.

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Working Concept: Disney Infinity

Transcript

So word on the street is that there are people in the industry that watch my videos. I’m still pretty skeptical of this claim but since I seem to do a decent job of representing the gaming audience, at least compared to mainstream games media, I thought would use this as a chance to bridge the gap between the content producers, that’s you, and the audience that gives you money to feed your family.

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Dear Stephen: Concerning the Blacklist

Transcript

This, like so many of my efforts will probably fall on deaf ears, but I guess I still have to try.

Dear Stephen,

I recently read your piece on Kotaku about how you feel Bethesda and Ubisoft have blacklisted your outlet. I say feel because there has been no official word of a blacklisting, but it seems to be the case. The article was titled “A Price of Games Journalism.” Some people responded positively to your article where others celebrated the implied blacklist. I personally tweeted you and asked, “What do you think my response should be to this?”

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Update on the Channel Format

Now that I have more time to work on the channel, I’ve begun to consider how I can increase production. In this update I will outline new formats and a change to an existing series.

There are several steps in the process of producing transmissions: research, writing, recording, creating the visuals, rendering, and then uploading it. Of all the steps, the one that takes the longest is creating the visual component — especially if the slides are researched and they are accompanied with captions. The obvious solution is to create content that is faster to edit by making a format that suits less dynamic visuals.

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